Kingdom Lores - alpha
Post pubblicato il 07/05/2008

Kingdom Lores: a 3D fantasy game for iPhone by Marco Giorgini - based on a new 3D engine created from scratch.
Status of the project: alpha.
Version: 0.0.62
If you're curious about Kingdom Lores you can get the alpha version from this source: www.marcogiorgini.com/iPhone/plist.xml
You can also find it on Big Boss source.
Note: game still lacks of features and gfx&levels are probably temp. But it's more or less fully playable (you can kill and die, there are bonus, hi-scores, options and so on)
F.A.Q.
Is Kingdom Lores another Yeti3D engine based app?
Nope. This time is a new engine - not a port. It's basically a true 3D octree based engine - that uses OpenGLES. I'm writing it from zero - so things will be added one by one. And this is the reason - for instance - of its slowness (at moment) compared to Yeti3D games.
Why it's so similar - as user interface - with Yeti3D - if it's not Yeti3D-based?
Well, Yeti3D is a (great) 3D engine - but "Yeti3D for iphone" used Yeti3D engine *with* a user interface I created specifically for iPhone - following advices from user on forums and so on. That UI is (imho) good - and I'm going to use it in every game I'll do - if it fits. As - I think - in this case. Here it will be enhanced with new things.
Once the game is finished, how much will it cost?
Kingdom Lores is a free game. It will be free even when it will "ready" to be called "a game". Of course I will appreciate donation - as I'm doing for other apps I've developed till now. If you don't think to have money to spare - or simply you don't feel confortable in giving it to me - please be aware that I'd appreciate even other stuff: a postcard, for instance, or a book. A comic, a movie. A beer. If you like my game send me a gift. There's my snail address inside the game.
How can I try lan-mode game?
You need the Win version of the game - that can be used as a server. It's not released yet, but it will be soon.
Will it be available on Apple Store?
Who knows. I got no Mac, so far. So I can NOT use their SDK (I'm developing using Win Toolchain - thanks to great guys around who decided to share it). We'll see. I'll be glad if it could be there.
Cool graphics :-) Is it yours?
No, I used a lot of public domain stuff (free md2 from polycount.com and other sites - the Knight is by James Green - from polycount.com). Textures are (at the moment) mainly from FruitBatInShades free package. I did 3D houses myself (inspired by medievalworks.com and other sites) while in-game props (chests, flash and so on) are by Massimo Borri.
I'm the greatest graphic man around! Can I join your project?
Well, so far I got no luck with this kind of help. Surely my fault. I got few time and this kind of things (I mean contacts) require many. So don't count too much on it. But if you want to try the same - fit yourself - and be aware that:
- I won't give you ANY money for that - no way, don't ask - but I'll credit you IF I'll use your gfx (of course)
- I need LOWPOLY elements. Spell it: L-O-W-P-O-L-Y. Think about a number. That's too much. Think again.
- animation are frame-animation not skeleton-animation
- I don't really think to need 2D gfx now (that doesn't mean I don't need it - just I don't think I need it now :-)...)
I'm the best programmer around? Can I join your project?
No - thanks. At least not now. Working in a team is complex (for me) because I don't have enough time to spend on iPhone projects. I work when I can (at night...). Be in sync would be difficult.
Who's Marco Giorgini anyway?
I'm an italian 37 years old programmer - R&D chief for Expert System SpA (we work in natural language understanding field). Games and iPhone are an hobby for me.
Version History
0.0.62 - fixed issues with treasure chest - reduce package size - other stuff - first version on installer source
0.0.61 - started to create a "real" town - fixes for lan mode - other stuff
0.0.60 update - hi-scores - bonus killing enemies - fixed something on lan-mode game.
0.0.60 - lot of changes. Added two more points of view. Started lan-mode game.
0.0.58 - fixed some menu issues. Enable accelerometer. Config is save and loaded. Resource package now is under app folder (single dir). Now in game there are 3 different kind of Goblin and one ogre.
0.0.57 - first public drop
Screenshots


(behind low / above view)
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(current main menu)
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(moving around)

(hero attacked by monsters)
.jpg)
(in-game options)
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(landscape instead of portrait and FPS instead of behind view)

(playing in FPS mode)






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